After making the poster, I interpreted the research and created clickable prototypes for students with strong listening skills.
civic engagement project 01
CRITICAL AND CREATIVE THINKING FOR THE POLITICAL SCIENCE CLASSROOM
For this project, I designed a tool to engage students in critical and creative thinking. The project was defined by a core behavior (viewing, listening, or reading) paired with a subject area (science, social science, humanities, or the co-curriculum). After creating the poster, I used the findings to create clickable prototypes of a tool that would enable students who learn best by listening to critically and creatively engage with the subject matter. First, I designed a research poster to synthesize answers to these questions:
What are the critical and creative behaviors associated with the domain and/or course?
What are the settings in which activities might take place and what demands do these contexts place on learners?
What research justifies attention to these behaviors in these settings?
What aspects of design thinking are relevant to addressing these behaviors/content?
How are particular technologies well suited to delivering proposed experiences, from both the student and faculty perspective?
catalog of curiosity
The first prototype, called Issuelab, is an app used for homework and discussion posts.
The app uses political imagery and audio from public archives to immerse students in the early 20th century—putting them in the shoes of a NAACP founder. During their readings, they are confronted real situations that "pop-up" in the form of mixed-media notifications. In each window, a video, a quote, or an article is planted by the teacher to give students additional context, statistics and facts surrounding the NAACP's formation.
In the second prototype, students learn about issues from those who lived them.
As a scenario-based learning platform, the second Issuelab prototype for listening-inclined students is a collection of stories from real people about life in the past. From lawlessness and lynchings to unequal education, the students learning about issues from those who lived them.
After students hear the video stories, they are asked to make critical decisions and tradeoffs. For example, they might analyze how the rights fought for by the NAACP affect the socio-cultural and economic affordances for African Americans.
Students are asked to prioritize and defend the steps they believe are crucial for America to make human rights a focus in policymaking. In class, they use their talking points for debate.
civic engagement project 02
DESIGNING CIVIC STAGES FOR DEMOCRATIC PARTICIPATION
Without incentive, people easily lose touch with
issues in their neighborhoods and communities.
There's no doubt tech is always at our fingertips—capturing, mediating, and transforming the moments of everyday life. With Wi-Fi and smart phones ready-at- hand, people have worldwide access to people and places. But when everyone is mentally "somewhere else" with the tap of a screen, what happens to their sense of place? Without incentive, people easily lose touch with issues in their neighborhoods and communities, losing influence over decisions which directly effect them.
This project explores solutions to the age old problem of political engagement, framed by three research questions:
How can the design of civic stages (the setting for democratic participation) facilitate actionable communication among stakeholders when responding to local issues?
How can participatory design methods engage residents in the deliberation and design of civic stages?
How can blending information + communication technologies (ICTs) and physical places foster universally-accessible civic participation?
documenting the chat and chomp workshop
digital social sculpturE
co-creation and placemaking
issue awareness prototype
civic spark augmented reality